engine/include/systems/transform.h

21 lines
328 B
C++

#ifndef ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
#define ENGINE_INCLUDE_SYSTEMS_TRANSFORM_H_
#include "ecs.h"
namespace engine {
class TransformSystem : public System {
public:
TransformSystem(Scene* scene);
void OnUpdate(float ts) override;
Entity GetChildEntity(Entity parent, const std::string& tag);
};
}
#endif