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38 lines
646 B
C++
38 lines
646 B
C++
#pragma once
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#include "gfx_device.hpp"
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#include <string>
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namespace engine {
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struct RenderData;
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}
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namespace engine::resources {
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class Texture {
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public:
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enum class Filtering {
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OFF,
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BILINEAR,
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TRILINEAR,
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ANISOTROPIC,
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};
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Texture(RenderData* renderData, const std::string& path, Filtering filtering);
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~Texture();
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Texture(const Texture&) = delete;
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Texture& operator=(const Texture&) = delete;
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const gfx::Image* getImage() { return m_image; }
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const gfx::DescriptorSet* getDescriptorSet() { return m_descriptorSet; }
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private:
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GFXDevice* m_gfxDevice;
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const gfx::Image* m_image;
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const gfx::DescriptorSet* m_descriptorSet;
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};
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}
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