engine/include/resources/mesh.hpp
2023-01-08 15:22:44 +00:00

52 lines
844 B
C++

#pragma once
#include "gfx.hpp"
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <vector>
namespace engine {
class GFXDevice;
struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec2 uv;
};
}
namespace engine::resources {
class Mesh {
public:
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices)
: m_gfx(gfx)
{
initMesh(vertices, indices);
}
~Mesh();
Mesh(const Mesh&) = delete;
Mesh& operator=(const Mesh&) = delete;
const gfx::Buffer* getVB();
const gfx::Buffer* getIB();
uint32_t getCount();
private:
GFXDevice* const m_gfx;
const gfx::Buffer* m_vb;
const gfx::Buffer* m_ib;
uint32_t m_count;
void initMesh(const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
};
}