engine/include/systems/render.hpp
2023-02-19 13:55:08 +00:00

36 lines
614 B
C++

#pragma once
#include "ecs_system.hpp"
#include "scene.hpp"
#include "log.hpp"
#include "components/transform.hpp"
#include "components/renderable.hpp"
namespace engine {
class RenderSystem : public System {
public:
RenderSystem(Scene* scene);
void onUpdate(float ts) override;
void setCameraEntity(uint32_t entity);
private:
struct {
// only uses transform component, which is required for all entities anyway
uint32_t camEntity = 0;
float verticalFovDegrees = 70.0f;
float clipNear = 0.5f;
float clipFar = 10000.0f;
} m_camera;
float m_viewportAspectRatio = 1.0f;
};
}