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32 lines
411 B
C++
32 lines
411 B
C++
#pragma once
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#include <map>
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#include <memory>
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namespace engine {
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class Scene;
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template <class T>
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class EcsSystem {
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public:
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EcsSystem(Scene* scene)
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: m_scene(scene)
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{
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}
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~EcsSystem() {}
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EcsSystem(const EcsSystem&) = delete;
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EcsSystem& operator=(const EcsSystem&) = delete;
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Scene* const m_scene;
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std::map<uint32_t, T> m_components{};
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virtual void onUpdate(float ts) = 0;
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};
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}
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