mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
41 lines
547 B
C++
41 lines
547 B
C++
#pragma once
|
|
|
|
#include "log.hpp"
|
|
|
|
#include <cstdint>
|
|
|
|
namespace engine {
|
|
|
|
class Application;
|
|
|
|
namespace ecs {
|
|
class RendererSystem;
|
|
}
|
|
|
|
class Scene {
|
|
|
|
public:
|
|
Scene(Application* app);
|
|
Scene(const Scene&) = delete;
|
|
Scene& operator=(const Scene&) = delete;
|
|
~Scene();
|
|
|
|
void update(float ts);
|
|
|
|
uint32_t createEntity()
|
|
{
|
|
return m_nextEntityID++;
|
|
}
|
|
|
|
std::unique_ptr<ecs::RendererSystem> m_renderSystem;
|
|
|
|
Application* app() { return m_app; }
|
|
|
|
private:
|
|
Application* const m_app;
|
|
uint32_t m_nextEntityID = 1000;
|
|
|
|
};
|
|
|
|
}
|