engine/include/scene.hpp
2022-12-20 23:51:04 +00:00

41 lines
547 B
C++

#pragma once
#include "log.hpp"
#include <cstdint>
namespace engine {
class Application;
namespace ecs {
class RendererSystem;
}
class Scene {
public:
Scene(Application* app);
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
~Scene();
void update(float ts);
uint32_t createEntity()
{
return m_nextEntityID++;
}
std::unique_ptr<ecs::RendererSystem> m_renderSystem;
Application* app() { return m_app; }
private:
Application* const m_app;
uint32_t m_nextEntityID = 1000;
};
}