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21 lines
286 B
C++
21 lines
286 B
C++
#include "scene.hpp"
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#include "ecs/mesh_renderer.hpp"
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namespace engine {
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Scene::Scene(Application* app)
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: m_app(app)
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{
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m_renderSystem = std::make_unique<ecs::RendererSystem>(this);
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}
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Scene::~Scene() {}
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void Scene::update(float ts)
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{
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m_renderSystem->onUpdate(ts);
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}
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}
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