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39 lines
479 B
C++
39 lines
479 B
C++
#pragma once
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#include "engine_api.h"
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#include "resource.hpp"
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#include <glm/mat4x4.hpp>
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#include <string>
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#include <map>
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namespace engine::gfx {
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struct Pipeline;
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}
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namespace engine::resources {
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class ENGINE_API Shader : public Resource {
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public:
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Shader(const std::filesystem::path& resPath);
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~Shader() override;
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struct UniformBuffer {
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glm::mat4 p;
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};
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gfx::Pipeline* getPipeline()
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{
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return m_pipeline;
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}
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private:
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gfx::Pipeline* m_pipeline = nullptr;
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};
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}
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