mirror of
https://github.com/bailwillharr/engine.git
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53 lines
1.2 KiB
CMake
53 lines
1.2 KiB
CMake
cmake_minimum_required(VERSION 3.12)
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# options
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project(enginetest LANGUAGES CXX
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VERSION "0.1.0"
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)
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set(GAME_SOURCES
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src/main.cpp
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src/game.cpp
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src/game.hpp
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src/meshgen.cpp
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src/meshgen.hpp
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src/terrain.cpp
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src/terrain.hpp
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src/camera_controller.cpp
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src/camera_controller.hpp
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)
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if (WIN32)
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add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
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else()
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add_executable(${PROJECT_NAME} ${GAME_SOURCES})
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endif()
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# compiling options:
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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if (MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W3)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
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endif()
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target_include_directories(${PROJECT_NAME} PRIVATE src)
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# Pass some project information into the source code
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configure_file(config.h.in config.h)
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target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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target_link_libraries(${PROJECT_NAME} PRIVATE engine)
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target_include_directories(${PROJECT_NAME} PRIVATE ../include)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink
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${PROJECT_SOURCE_DIR}/res $<TARGET_FILE_DIR:enginetest>/res) |