engine/test/res/shaders/font.frag
bailwillharr 69dae9ab42 Add stuff
2022-11-27 14:35:41 +00:00

13 lines
211 B
GLSL

#version 450
layout(location = 0) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
layout(set = 1, binding = 0) uniform sampler2D texSampler;
void main() {
outColor = texture(texSampler, fragUV);
}