engine/test/res/shaders/font.frag
2022-11-07 20:15:26 +00:00

15 lines
167 B
GLSL

#version 330
uniform vec3 textColor;
uniform sampler2D tex;
in vec2 f_UV;
out vec4 FragColor;
void main()
{
FragColor = vec4(textColor, texture(tex, f_UV).r);
}