engine/include/components/custom.hpp

21 lines
298 B
C++

#pragma once
#include "engine_api.h"
#include "component.hpp"
#include <glm/mat4x4.hpp>
namespace components {
class ENGINE_API CustomComponent : public Component {
public:
CustomComponent(Object* parent);
virtual ~CustomComponent() = 0;
virtual void onUpdate(glm::mat4 t) {}
};
}