mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 13:01:19 +00:00
35 lines
663 B
C++
35 lines
663 B
C++
#ifndef ENGINE_INCLUDE_SCENE_MANAGER_H_
|
|
#define ENGINE_INCLUDE_SCENE_MANAGER_H_
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "resource_manager.h"
|
|
#include "scene.h"
|
|
|
|
namespace engine {
|
|
|
|
class Application;
|
|
|
|
class SceneManager {
|
|
public:
|
|
SceneManager(Application* app);
|
|
~SceneManager();
|
|
SceneManager(const SceneManager&) = delete;
|
|
SceneManager& operator=(const SceneManager&) = delete;
|
|
|
|
// creates an empty scene and sets it as active
|
|
Scene* CreateEmptyScene();
|
|
|
|
void UpdateActiveScene(float ts);
|
|
|
|
private:
|
|
Application* const app_;
|
|
|
|
std::vector<std::unique_ptr<Scene>> scenes_;
|
|
int active_scene_index_ = -1;
|
|
};
|
|
|
|
} // namespace engine
|
|
|
|
#endif |