engine/test/CMakeLists.txt

60 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.12)
# options
project(enginetest LANGUAGES CXX
VERSION "0.1.0"
)
set(GAME_SOURCES
src/main.cpp
src/game.cpp
src/game.hpp
src/camera_controller.cpp
src/camera_controller.hpp
src/meshgen.cpp
src/meshgen.hpp
)
if (WIN32)
add_executable(${PROJECT_NAME} WIN32 ${GAME_SOURCES} "game.rc")
else()
add_executable(${PROJECT_NAME} ${GAME_SOURCES})
endif()
# compiling options:
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3)
target_compile_options(${PROJECT_NAME} PRIVATE /MP)
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -pedantic)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE src)
# Pass some project information into the source code
configure_file(config.h.in config.h)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE engine)
target_include_directories(${PROJECT_NAME} PRIVATE ../include)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
${PROJECT_SOURCE_DIR}/res $<TARGET_FILE_DIR:enginetest>/res)
get_target_property(ENGINE_SOURCE_DIR engine SOURCE_DIR)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
${ENGINE_SOURCE_DIR}/res/engine $<TARGET_FILE_DIR:enginetest>/res/engine)