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41 lines
653 B
C++
41 lines
653 B
C++
#pragma once
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#include "engine_api.h"
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#include "component.hpp"
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#include "resources/font.hpp"
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#include "resources/mesh.hpp"
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#include <glm/mat4x4.hpp>
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namespace components {
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class ENGINE_API UI : public Component {
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public:
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UI(Object*);
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~UI() override;
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// called every frame, do not call manually
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void render(glm::mat4 transform);
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std::string m_text = "hello world";
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glm::vec3 m_color = {1.0f, 1.0f, 1.0f};
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enum class Alignment {
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NONE = 0,
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LEFT = 1,
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RIGHT = 2
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};
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Alignment m_alignment = Alignment::LEFT;
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bool m_scaled = true;
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private:
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std::shared_ptr<resources::Font> m_font;
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std::shared_ptr<resources::Shader> m_shader;
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};
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}
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