engine/include/components/transform.hpp

23 lines
302 B
C++

#pragma once
#include <glm/vec3.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/mat4x4.hpp>
#include <string>
namespace engine {
struct TransformComponent {
glm::vec3 position;
glm::quat rotation;
glm::vec3 scale;
glm::mat4 worldMatrix;
std::string tag;
uint32_t parent;
};
}