engine/include/systems/ui_render_system.h

24 lines
355 B
C++

#pragma once
#include <glm/mat4x4.hpp>
#include "ecs_system.h"
#include "scene.h"
#include "gfx.h"
namespace engine {
class UIRenderSystem : public System {
public:
UIRenderSystem(Scene* scene);
~UIRenderSystem();
void OnComponentInsert(uint32_t entity) override;
void OnUpdate(float ts) override;
private:
};
} // namespace engine