engine/include/application.hpp
2022-12-20 23:51:04 +00:00

48 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <filesystem>
namespace engine {
class Window; // "window.hpp"
class GFXDevice; // "gfx_device.hpp"
class InputManager; // "input_manager.hpp"
class SceneManager; // "scene_manager.hpp"
class Application {
public:
Application(const char* appName, const char* appVersion);
~Application();
Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
/* methods */
void gameLoop();
void setFrameLimiter(bool on) { m_enableFrameLimiter = on; }
/* getters */
Window* window() { return m_window.get(); }
GFXDevice* gfx() { return m_gfx.get(); }
InputManager* inputManager() { return m_inputManager.get(); }
SceneManager* sceneManager() { return m_sceneManager.get(); }
std::string getResourcePath(const std::string relativePath) { return (m_resourcesPath / relativePath).string(); }
private:
std::unique_ptr<Window> m_window;
std::unique_ptr<GFXDevice> m_gfx;
std::unique_ptr<InputManager> m_inputManager;
std::unique_ptr<SceneManager> m_sceneManager;
std::filesystem::path m_resourcesPath;
bool m_enableFrameLimiter = true;
};
}