engine/include/resources/mesh.hpp

51 lines
816 B
C++

#pragma once
#include "engine_api.h"
#include "resource.hpp"
#include "gfx.hpp"
#include <glm/vec3.hpp>
#include <glm/vec2.hpp>
#include <vector>
#include <memory>
struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec2 uv;
};
namespace engine {
class GFXDevice;
}
namespace engine::resources {
class ENGINE_API Mesh : public Resource {
public:
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices, const std::vector<uint32_t>& indices);
Mesh(GFXDevice* gfx, const std::filesystem::path& resPath);
~Mesh() override;
void drawMesh(const gfx::Pipeline* pipeline);
std::vector<Vertex> m_vertices;
std::vector<uint32_t> m_indices;
private:
const gfx::Buffer* vb;
const gfx::Buffer* ib;
GFXDevice* gfx;
void initMesh();
};
}