mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
21 lines
307 B
C++
21 lines
307 B
C++
#pragma once
|
|
|
|
#include "engine_api.h"
|
|
|
|
#include <glm/mat4x4.hpp>
|
|
#include <glm/vec3.hpp>
|
|
#include <glm/ext/quaternion_float.hpp>
|
|
|
|
namespace engine {
|
|
|
|
struct ENGINE_API Transform {
|
|
|
|
// Scale, rotate (XYZ), translate
|
|
|
|
glm::vec3 position{ 0.0f };
|
|
glm::quat rotation{};
|
|
glm::vec3 scale{ 1.0f };
|
|
|
|
};
|
|
|
|
} |