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33 lines
604 B
C++
33 lines
604 B
C++
#pragma once
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#include "engine_api.h"
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#include "object.hpp"
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#include <filesystem>
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namespace engine {
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// Holds everything you would expect to find in a game scene
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class ENGINE_API SceneRoot : public Object {
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public:
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// create a new empty scene
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SceneRoot(struct GameIO things);
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SceneRoot(const std::filesystem::path& file, struct GameIO things);
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SceneRoot(const SceneRoot&) = delete;
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SceneRoot& operator=(const SceneRoot&) = delete;
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~SceneRoot();
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void updateStuff();
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void activateCam(int id);
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void deactivateCam(int id);
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private:
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std::vector<int> m_activeCameras{};
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};
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} |