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32 lines
497 B
C++
32 lines
497 B
C++
#pragma once
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namespace engine {
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class Window;
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class GFXDevice;
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class Input;
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class Application {
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public:
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Application(const char* appName, const char* appVersion);
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Application(const Application&) = delete;
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Application& operator=(const Application&) = delete;
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~Application();
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void gameLoop();
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Window* window() { return m_win; }
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GFXDevice* gfx() { return m_gfx; }
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Input* input() { return m_input; }
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private:
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Window* m_win;
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GFXDevice* m_gfx;
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Input* m_input;
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};
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}
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