engine/include/engine.hpp
2022-11-28 16:33:50 +00:00

32 lines
497 B
C++

#pragma once
namespace engine {
class Window;
class GFXDevice;
class Input;
class Application {
public:
Application(const char* appName, const char* appVersion);
Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
~Application();
void gameLoop();
Window* window() { return m_win; }
GFXDevice* gfx() { return m_gfx; }
Input* input() { return m_input; }
private:
Window* m_win;
GFXDevice* m_gfx;
Input* m_input;
};
}