engine/include/resources/mesh.h

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#ifndef ENGINE_INCLUDE_RESOURCES_MESH_H_
#define ENGINE_INCLUDE_RESOURCES_MESH_H_
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#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <vector>
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#include "gfx.h"
#include "gfx_device.h"
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namespace engine {
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struct Vertex {
glm::vec3 pos;
glm::vec3 norm;
glm::vec2 uv;
};
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} // namespace engine
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namespace engine {
namespace resources {
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class Mesh {
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public:
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices);
Mesh(GFXDevice* gfx, const std::vector<Vertex>& vertices,
const std::vector<uint32_t>& indices)
: gfx_(gfx) {
InitMesh(vertices, indices);
}
~Mesh();
Mesh(const Mesh&) = delete;
Mesh& operator=(const Mesh&) = delete;
const gfx::Buffer* GetVB();
const gfx::Buffer* GetIB();
uint32_t GetCount();
private:
GFXDevice* const gfx_;
const gfx::Buffer* vb_;
const gfx::Buffer* ib_;
uint32_t count_;
void InitMesh(const std::vector<Vertex>& vertices,
const std::vector<uint32_t>& indices);
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};
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} // namespace resources
} // namespace engine
#endif