engine/include/components/custom.hpp

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2022-09-02 11:06:59 +00:00
#pragma once
#include "component.hpp"
#include <glm/mat4x4.hpp>
namespace components {
class CustomComponent : public Component {
public:
CustomComponent(Object* parent);
virtual ~CustomComponent() = 0;
virtual void onInit();
virtual void onUpdate(glm::mat4 t);
};
}