engine/src/util/gltf_loader.cpp

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2023-10-02 11:54:37 +00:00
#include "util/gltf_loader.h"
#include "log.h"
#include "util/files.h"
namespace engine::util {
engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
{
auto file = ReadTextFile(path);
return static_cast<Entity>(0u);
}
} // namespace engine::util