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18 lines
285 B
C++
18 lines
285 B
C++
#include "util/gltf_loader.h"
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#include "log.h"
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#include "util/files.h"
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namespace engine::util {
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engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
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{
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auto file = ReadTextFile(path);
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return static_cast<Entity>(0u);
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}
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} // namespace engine::util
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