engine/src/util/gltf_loader.cpp

18 lines
285 B
C++

#include "util/gltf_loader.h"
#include "log.h"
#include "util/files.h"
namespace engine::util {
engine::Entity LoadGLTF(Scene& scene, const std::string& path, bool isStatic)
{
auto file = ReadTextFile(path);
return static_cast<Entity>(0u);
}
} // namespace engine::util