engine/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.24)
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# options
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option(ENGINE_BUILD_TEST "Compile the test program" ON)
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project(engine LANGUAGES CXX
VERSION "0.1.0"
)
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set(SRC_FILES
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src/ecs_system.cpp
src/application.cpp
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src/libs/stb_image.cpp
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src/systems/transform.cpp
src/systems/render.cpp
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src/systems/ui.cpp
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src/systems/collisions.cpp
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src/resources/shader.cpp
src/resources/material.cpp
src/resources/mesh.cpp
src/resources/texture.cpp
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src/scene.cpp
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src/gfx_device_vulkan.cpp
src/vulkan/device.cpp
src/vulkan/device.h
src/vulkan/gpu_allocator.cpp
src/vulkan/gpu_allocator.h
src/vulkan/instance.cpp
src/vulkan/instance.h
src/vulkan/swapchain.cpp
src/vulkan/swapchain.h
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src/util/files.cpp
src/util/model_loader.cpp
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src/scene_manager.cpp
src/input_manager.cpp
src/window.cpp
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)
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set(INCLUDE_FILES
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include/ecs_system.hpp
include/gfx_device.hpp
include/inputs/mouse.hpp
include/inputs/keyboard.hpp
include/input_manager.hpp
include/systems/transform.hpp
include/systems/render.hpp
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include/systems/ui.hpp
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include/systems/collisions.hpp
include/resources/shader.hpp
include/resources/material.hpp
include/resources/mesh.hpp
include/resources/texture.hpp
include/event_system.hpp
include/engine_api.h
include/util/files.hpp
include/util/model_loader.hpp
include/util.hpp
include/logger.hpp
include/scene_manager.hpp
include/gfx.hpp
include/scene.hpp
include/window.hpp
include/log.hpp
include/resource_manager.hpp
include/application.hpp
include/components/transform.hpp
include/components/renderable.hpp
include/components/collider.hpp
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include/components/ui_element.hpp
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)
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add_library(${PROJECT_NAME} STATIC
${SRC_FILES}
${INCLUDE_FILES}
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES})
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# compiling options:
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
if (WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "NOMINMAX") # stop windows.h conflicting with 'std::max'
endif()
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set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_EXTENSIONS OFF)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 99)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD_REQUIRED ON)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_EXTENSIONS OFF)
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if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
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else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -pedantic)
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endif()
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_include_directories(${PROJECT_NAME} PRIVATE src)
# Pass some project information into the source code
configure_file(config.h.in config.h)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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# Build the test
if (ENGINE_BUILD_TEST)
add_subdirectory(test)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
endif()
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# external libraries:
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# MinGW library if using it
if (MINGW)
target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
endif()
# Volk
set(VOLK_STATIC_DEFINES "")
set(VOLK_PULL_IN_VULKAN ON)
set(VOLK_INSTALL OFF)
set(VOLK_HEADERS_ONLY OFF)
if (WIN32)
set(VOLK_STATIC_DEFINES VK_USE_PLATFORM_WIN32_KHR)
endif()
add_subdirectory(dependencies/volk)
target_link_libraries(${PROJECT_NAME} PRIVATE volk::volk)
# Vulkan Memory Allocator
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/VulkanMemoryAllocator/include)
# shaderc
if (MSVC)
include(FindVulkan)
find_package(Vulkan COMPONENTS shaderc_combined)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
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endif()
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# SDL2:
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find_package(SDL2)
if (SDL2_FOUND)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS})
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else()
set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/SDL)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/SDL/include)
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endif()
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# GLM:
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/glm)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/glm)
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# spdlog
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
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target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC dependencies/spdlog/include)
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# freetype
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#set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
#set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
#set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
#add_subdirectory(dependencies/freetype)
#target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
#target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
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# stb
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/stb)
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# assimp
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
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set(ASSIMP_BUILD_ZLIB ON CACHE INTERNAL "" FORCE)
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set(ASSIMP_NO_EXPORT ON CACHE INTERNAL "" FORCE)
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set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_COLLADA_IMPORTER ON CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/assimp)
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE dependencies/assimp/include)
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target_link_libraries(${PROJECT_NAME} PRIVATE assimp)