engine/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.24)
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# options
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option(ENGINE_BUILD_TEST "Compile the test program" ON)
option(ENGINE_BUILD_VULKAN "Use Vulkan 1.3 for graphics" ON)
option(ENGINE_BUILD_OPENGL "Use OpenGL 4.5 for graphics" OFF)
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project(engine LANGUAGES CXX
VERSION "0.1.0"
)
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set(SRC_FILES
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"src/engine.cpp"
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"src/window.cpp"
"src/input.cpp" #TODO make input_manager
"src/object.cpp"
"src/sceneroot.cpp"
"src/components/component.cpp"
# TODO move functionality into "Object" class
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"src/components/camera.cpp"
"src/components/mesh_renderer.cpp"
"src/components/text_ui_renderer.cpp"
"src/components/custom.cpp"
"src/resources/resource.cpp"
"src/resources/mesh.cpp"
"src/resources/shader.cpp"
"src/resources/texture.cpp"
"src/resources/font.cpp"
"src/resource_manager.cpp"
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"src/gfx_device_vulkan.cpp"
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"src/gfx_device_null.cpp"
"src/gfx_device_opengl45.cpp"
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)
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set(INCLUDE_FILES
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"include/engine_api.h"
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"include/engine.hpp"
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"include/util.hpp"
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"include/log.hpp"
"include/window.hpp"
"include/inputs/keyboard.hpp"
"include/inputs/mouse.hpp"
"include/input.hpp"
"include/transform.hpp"
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"include/object.hpp"
"include/sceneroot.hpp"
"include/components/component.hpp"
"include/components/camera.hpp"
"include/components/mesh_renderer.hpp"
"include/components/text_ui_renderer.hpp"
"include/components/custom.hpp"
"include/resources/resource.hpp"
"include/resources/mesh.hpp"
"include/resources/shader.hpp"
"include/resources/texture.hpp"
"include/resources/font.hpp"
"include/resource_manager.hpp"
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"include/gfx.hpp"
"include/gfx_device.hpp"
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)
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add_library(${PROJECT_NAME} STATIC
${SRC_FILES}
${INCLUDE_FILES}
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/src" PREFIX "Source" FILES ${SRC_FILES})
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}/include" PREFIX "Include" FILES ${INCLUDE_FILES})
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# compiling options:
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target_compile_definitions(${PROJECT_NAME} PRIVATE DEFINITIONS "ENGINE_EXPORTS")
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set_property(TARGET ${PROJECT_NAME} PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
target_include_directories(${PROJECT_NAME} PUBLIC include)
target_include_directories(${PROJECT_NAME} PRIVATE src)
# Pass some project information into the source code
configure_file(config.h.in config.h)
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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# figure out what graphics api to use
if (ENGINE_BUILD_VULKAN)
target_compile_definitions(${PROJECT_NAME} PRIVATE "ENGINE_BUILD_VULKAN")
elseif(ENGINE_BUILD_OPENGL)
target_compile_definitions(${PROJECT_NAME} PRIVATE "ENGINE_BUILD_OPENGL")
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE "ENGINE_BUILD_NULL")
endif()
# Build the test
if (ENGINE_BUILD_TEST)
add_subdirectory(test)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:enginetest>)
endif()
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# external libraries:
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# MinGW library if using it
if (MINGW)
target_link_libraries(${PROJECT_NAME} PUBLIC mingw32)
endif()
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if(ENGINE_BUILD_OPENGL)
# GLAD:
set(GLAD_PROFILE "core" CACHE INTERNAL "" FORCE)
set(GLAD_API "gl=3.3" CACHE INTERNAL "" FORCE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(GLAD_GENERATOR "c-debug" CACHE INTERNAL "" FORCE)
else()
set(GLAD_GENERATOR "c" CACHE INTERNAL "" FORCE)
endif()
set(GLAD_SPEC "gl" CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(dependencies/glad)
target_link_libraries(${PROJECT_NAME} PUBLIC glad)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glad/include)
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endif()
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if(ENGINE_BUILD_VULKAN)
# Volk
set(VOLK_STATIC_DEFINES "")
set(VOLK_PULL_IN_VULKAN ON)
set(VOLK_INSTALL OFF)
set(VOLK_HEADERS_ONLY ON)
add_subdirectory(dependencies/volk)
target_link_libraries(${PROJECT_NAME} PRIVATE volk_headers)
# Vulkan Memory Allocator
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/VulkanMemoryAllocator/include)
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# shaderc
if (MSVC)
include(FindVulkan)
find_package(Vulkan COMPONENTS shaderc_combined)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::shaderc_combined)
else()
target_link_libraries(${PROJECT_NAME} PRIVATE shaderc_shared)
endif()
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endif()
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# SDL2:
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find_package(SDL2)
if (SDL2_FOUND)
target_include_directories(${PROJECT_NAME} PUBLIC ${SDL2_INCLUDE_DIRS})
else()
set(SDL2_DISABLE_INSTALL ON CACHE INTERNAL "" FORCE)
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
set(SDL_TEST OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS ON)
add_subdirectory(dependencies/SDL)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/SDL/include)
endif()
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target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2)
target_link_libraries(${PROJECT_NAME} PUBLIC SDL2::SDL2main)
# GLM:
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/glm)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/glm)
# spdlog
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set(SPDLOG_BUILD_SHARED OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(dependencies/spdlog)
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog)
target_include_directories(${PROJECT_NAME} PUBLIC dependencies/spdlog/include)
# freetype
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set(FT_DISABLE_ZLIB TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_BZIP2 TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_PNG TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_HARFBUZZ TRUE CACHE INTERNAL "" FORCE)
set(FT_DISABLE_BROTLI TRUE CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(dependencies/freetype)
target_link_libraries(${PROJECT_NAME} PRIVATE freetype)
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/freetype/include)
# stb
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/stb)
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# assimp
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
set(ASSIMP_INSTALL OFF CACHE INTERNAL "" FORCE)
add_subdirectory(dependencies/assimp)
target_include_directories(${PROJECT_NAME} PRIVATE dependencies/assimp/include)
target_link_libraries(${PROJECT_NAME} PRIVATE assimp)