2022-09-03 23:36:17 +00:00
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#pragma once
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2022-11-29 14:22:03 +00:00
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#include <memory>
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2022-09-03 23:36:17 +00:00
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namespace engine {
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2022-11-30 00:46:03 +00:00
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class Window; // "window.hpp"
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class GFXDevice; // "gfx_device.hpp"
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class InputManager; // "input_manager.hpp"
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class SceneManager; // "scene_manager.hpp"
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2022-10-04 10:54:23 +00:00
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class Application {
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2022-11-29 14:22:03 +00:00
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2022-10-04 10:54:23 +00:00
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public:
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Application(const char* appName, const char* appVersion);
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2022-11-29 14:22:03 +00:00
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~Application();
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2022-10-04 10:54:23 +00:00
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Application(const Application&) = delete;
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Application& operator=(const Application&) = delete;
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2022-09-03 23:36:17 +00:00
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2022-11-29 14:22:03 +00:00
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/* methods */
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2022-10-04 10:54:23 +00:00
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void gameLoop();
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2022-11-29 14:22:03 +00:00
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/* getters */
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Window* window() { return m_window.get(); }
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GFXDevice* gfx() { return m_gfx.get(); }
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InputManager* inputManager() { return m_inputManager.get(); }
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SceneManager* sceneManager() { return m_sceneManager.get(); }
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2022-10-31 16:21:07 +00:00
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2022-10-04 10:54:23 +00:00
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private:
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2022-11-29 14:22:03 +00:00
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std::unique_ptr<Window> m_window;
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std::unique_ptr<GFXDevice> m_gfx;
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std::unique_ptr<InputManager> m_inputManager;
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std::unique_ptr<SceneManager> m_sceneManager;
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2022-11-23 15:40:10 +00:00
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2022-10-04 10:54:23 +00:00
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};
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2022-09-03 23:36:17 +00:00
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2022-11-29 14:22:03 +00:00
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}
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