mirror of
https://github.com/bailwillharr/engine.git
synced 2024-09-21 04:51:18 +00:00
37 lines
875 B
C++
37 lines
875 B
C++
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
namespace engine {
|
|
|
|
class Window; // "window.hpp"
|
|
class GFXDevice; // "gfx_device.hpp"
|
|
class InputManager; // "input_manager.hpp"
|
|
class SceneManager; // "scene_manager.hpp"
|
|
|
|
class Application {
|
|
|
|
public:
|
|
Application(const char* appName, const char* appVersion);
|
|
~Application();
|
|
Application(const Application&) = delete;
|
|
Application& operator=(const Application&) = delete;
|
|
|
|
/* methods */
|
|
void gameLoop();
|
|
|
|
/* getters */
|
|
Window* window() { return m_window.get(); }
|
|
GFXDevice* gfx() { return m_gfx.get(); }
|
|
InputManager* inputManager() { return m_inputManager.get(); }
|
|
SceneManager* sceneManager() { return m_sceneManager.get(); }
|
|
|
|
private:
|
|
std::unique_ptr<Window> m_window;
|
|
std::unique_ptr<GFXDevice> m_gfx;
|
|
std::unique_ptr<InputManager> m_inputManager;
|
|
std::unique_ptr<SceneManager> m_sceneManager;
|
|
|
|
};
|
|
|
|
} |