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#ifndef ENGINE_TEST_SRC_CAMERA_CONTROLLER_H_
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#define ENGINE_TEST_SRC_CAMERA_CONTROLLER_H_
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#include <glm/vec3.hpp>
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#include "components/transform.h"
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#include "ecs_system.h"
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#include "event_system.h"
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#include "systems/collisions.h"
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struct CameraControllerComponent {
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static constexpr float kWalkSpeed = 4.0f;
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static constexpr float kThrust = 25.0f;
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static constexpr float kCameraSensitivity = 0.007f;
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float yaw = 0.0f;
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float pitch = 0.0f;
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float dy = 0.0f;
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glm::vec3 last_collision_normal{};
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glm::vec3 last_collision_point{};
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bool just_collided = false;
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bool is_grounded = false;
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};
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class CameraControllerSystem
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: public engine::System,
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public engine::EventHandler<engine::PhysicsSystem::CollisionEvent> {
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public:
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CameraControllerSystem(engine::Scene* scene);
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// engine::System overrides
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void OnUpdate(float ts) override;
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// engine::EventHandler overrides
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void OnEvent(engine::PhysicsSystem::CollisionEvent info) override;
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engine::TransformComponent* t = nullptr;
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engine::ColliderComponent* col = nullptr;
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CameraControllerComponent* c = nullptr;
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};
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#endif
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