2022-11-30 00:46:03 +00:00
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#pragma once
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2022-12-14 22:50:17 +00:00
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#include <cstdint>
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2022-11-30 00:46:03 +00:00
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namespace engine {
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2022-12-14 22:50:17 +00:00
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class Scene {
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2022-11-30 00:46:03 +00:00
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public:
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Scene();
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Scene(const Scene&) = delete;
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Scene& operator=(const Scene&) = delete;
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2022-11-30 10:36:50 +00:00
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~Scene();
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2022-11-30 00:46:03 +00:00
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2022-12-14 22:50:17 +00:00
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uint32_t createEntity()
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{
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return m_nextEntityID++;
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}
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2022-11-30 00:46:03 +00:00
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private:
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2022-12-14 22:50:17 +00:00
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uint32_t m_nextEntityID = 1000;
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2022-11-30 00:46:03 +00:00
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};
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2022-12-14 22:50:17 +00:00
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}
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