engine/include/scene.hpp

26 lines
294 B
C++

#pragma once
#include <cstdint>
namespace engine {
class Scene {
public:
Scene();
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
~Scene();
uint32_t createEntity()
{
return m_nextEntityID++;
}
private:
uint32_t m_nextEntityID = 1000;
};
}