engine/include/texture_manager.hpp

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2022-12-01 15:54:28 +00:00
#pragma once
#include "resource_manager.hpp"
namespace engine {
class Texture {
};
class TextureManager : public ResourceManager<Texture> {
public:
TextureManager();
~TextureManager() override;
TextureManager(const TextureManager&) = delete;
TextureManager& operator=(const TextureManager&) = delete;
private:
};
}