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23 lines
337 B
C++
23 lines
337 B
C++
#pragma once
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#include "resource_manager.hpp"
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namespace engine {
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class Texture {
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};
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class TextureManager : public ResourceManager<Texture> {
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public:
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TextureManager();
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~TextureManager() override;
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TextureManager(const TextureManager&) = delete;
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TextureManager& operator=(const TextureManager&) = delete;
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private:
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};
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} |