2023-05-01 12:55:49 +00:00
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#ifndef ENGINE_INCLUDE_COMPONENTS_COLLIDER_H_
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#define ENGINE_INCLUDE_COMPONENTS_COLLIDER_H_
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2023-01-18 14:42:09 +00:00
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2023-01-26 23:52:25 +00:00
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#include <glm/vec3.hpp>
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2023-05-01 12:55:49 +00:00
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2023-01-26 23:52:25 +00:00
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#include <cstdint>
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2023-01-18 14:42:09 +00:00
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namespace engine {
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2023-05-01 12:55:49 +00:00
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struct AABB {
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glm::vec3 pos1;
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glm::vec3 pos2;
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};
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2023-01-22 18:20:10 +00:00
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2023-05-01 12:55:49 +00:00
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struct ColliderComponent {
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bool is_static = true;
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bool is_trigger =
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false; // entity receives an event on collision enter and exit
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AABB aabb{}; // broad phase
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};
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2023-02-02 17:32:19 +00:00
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2023-05-01 12:55:49 +00:00
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} // namespace engine
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2023-01-18 14:42:09 +00:00
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2023-05-01 12:55:49 +00:00
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#endif
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