engine/include/components/collider.hpp

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2023-01-18 14:42:09 +00:00
#pragma once
namespace engine {
class PhysicsSystem;
struct ColliderComponent {
friend PhysicsSystem;
float r;
bool getIsColliding() { return m_isColliding; }
bool getJustCollided() { return m_justCollided; }
bool getJustUncollided() { return m_justUncollided; }
private:
bool m_isColliding;
bool m_justCollided;
bool m_justUncollided;
};
}