engine/include/input_manager.h

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#pragma once
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#include <array>
#include <string>
#include <vector>
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#include "input_keys.h"
#include "input_mouse.h"
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#include "window.h"
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namespace engine {
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enum class InputDevice : int { kMouse, kKeyboard, kController, kSize };
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// This class should be used to get platform/input-device independent input
class InputManager {
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public:
/* The Window object here is stored for the duration of the InputManager.
* 'win' must point to a valid Window object. */
InputManager(const Window* win) : win_(win)
{
assert(win != nullptr);
enabled_devices_.fill(true);
}
InputManager(const InputManager&) = delete;
InputManager& operator=(const InputManager&) = delete;
~InputManager() {}
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void AddInputButton(const std::string& name, inputs::MouseButton button) { AddInputDeviceButton(name, InputDevice::kMouse, static_cast<int>(button)); }
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void AddInputButton(const std::string& name, inputs::Key button) { AddInputDeviceButton(name, InputDevice::kKeyboard, static_cast<int>(button)); }
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void AddInputAxis(const std::string& name, inputs::MouseAxis axis) { AddInputDeviceAxis(name, InputDevice::kMouse, static_cast<int>(axis)); }
void AddInputButtonAsAxis(const std::string& name, inputs::MouseButton high, inputs::MouseButton low)
{
AddInputDeviceButtonAsAxis(name, InputDevice::kMouse, static_cast<int>(high), static_cast<int>(low));
}
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void AddInputButtonAsAxis(const std::string& name, inputs::Key high, inputs::Key low)
{
AddInputDeviceButtonAsAxis(name, InputDevice::kKeyboard, static_cast<int>(high), static_cast<int>(low));
}
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void DelInputButton(int index)
{
std::vector<struct ButtonEntry>::iterator it = button_entries_.begin();
std::advance(it, index);
button_entries_.erase(it);
}
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void DelInputAxis(int index)
{
std::vector<struct AxisEntry>::iterator it = axis_entries_.begin();
std::advance(it, index);
axis_entries_.erase(it);
}
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void SetDeviceActive(enum InputDevice device, bool active) { enabled_devices_[static_cast<int>(device)] = active; }
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bool GetDeviceActive(enum InputDevice device) const { return enabled_devices_[static_cast<int>(device)]; }
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float GetAxis(const std::string& axis_name) const;
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bool GetButton(const std::string& button_name) const;
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bool GetButtonPress(const std::string& button_name) const;
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bool GetButtonRelease(const std::string& button_name) const;
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private:
struct ButtonEntry {
std::string name;
enum InputDevice device;
int button; // enumeration of device buttons or axes
};
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struct AxisEntry {
std::string name;
enum InputDevice device;
int axis;
bool is_button_axis;
int high;
int low;
};
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const Window* win_;
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std::vector<struct ButtonEntry> button_entries_;
std::vector<struct AxisEntry> axis_entries_;
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std::array<bool, static_cast<int>(InputDevice::kSize)> enabled_devices_;
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// private methods
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float GetDeviceAxis(enum InputDevice device, int axis) const;
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bool GetDeviceButton(enum InputDevice device, int button) const;
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bool getDeviceButtonDown(enum InputDevice device, int button) const;
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bool GetDeviceButtonUp(enum InputDevice device, int button) const;
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float GetButtonAxis(enum InputDevice device, int high, int low) const
{
float value = 0.0f;
if (GetDeviceButton(device, high)) value += 1.0f;
if (low != 0) {
if (GetDeviceButton(device, low)) value += -1.0f;
}
return value;
}
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void AddInputDeviceButton(const std::string& name, InputDevice device, int button) { button_entries_.push_back({name, device, button}); }
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void AddInputDeviceAxis(const std::string& name, InputDevice device, int axis) { axis_entries_.push_back({name, device, axis, false, 0, 0}); }
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void AddInputDeviceButtonAsAxis(const std::string& name, InputDevice device, int high, int low)
{
axis_entries_.push_back({name, device, 0, true, high, low});
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}
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};
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} // namespace engine