engine/include/components/collider.hpp

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#pragma once
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#include <glm/vec3.hpp>
#include <cstdint>
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namespace engine {
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struct AABB {
glm::vec3 pos1;
glm::vec3 pos2;
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};
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class PhysicsSystem;
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struct ColliderComponent {
friend PhysicsSystem;
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ColliderComponent()
{
}
bool isStatic;
AABB aabb;
glm::vec3 getLastCollisionNormal() { return {0.0f, 1.0f, 0.0f}; }
glm::vec3 getLastCollisionPoint() { return {}; }
bool getIsColliding() { return true; }
bool getJustUncollided() { return false; }
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};
}