engine/include/transform.hpp

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#pragma once
#include "export.h"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <glm/ext/quaternion_float.hpp>
struct ENGINE_API Transform {
// Scale, rotate (XYZ), translate
glm::vec3 position{0.0f};
glm::quat rotation{};
glm::vec3 scale{1.0f};
};