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17 lines
269 B
C++
17 lines
269 B
C++
#pragma once
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#include "export.h"
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#include <glm/mat4x4.hpp>
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#include <glm/vec3.hpp>
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#include <glm/ext/quaternion_float.hpp>
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struct ENGINE_API Transform {
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// Scale, rotate (XYZ), translate
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glm::vec3 position{0.0f};
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glm::quat rotation{};
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glm::vec3 scale{1.0f};
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}; |