engine/include/components/collider.hpp

23 lines
369 B
C++

#pragma once
namespace engine {
class PhysicsSystem;
struct ColliderComponent {
friend PhysicsSystem;
float r;
bool getIsColliding() { return m_isColliding; }
bool getJustCollided() { return m_justCollided; }
bool getJustUncollided() { return m_justUncollided; }
private:
bool m_isColliding;
bool m_justCollided;
bool m_justUncollided;
};
}