engine/include/engine.hpp

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#pragma once
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#include <memory>
namespace engine {
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class Window;
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class Input;
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class GFXDevice;
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class ResourceManager;
class SceneRoot;
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class Application {
public:
Application(const char* appName, const char* appVersion);
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Application(const Application&) = delete;
Application& operator=(const Application&) = delete;
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~Application();
void gameLoop();
private:
std::unique_ptr<Window> m_win;
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std::unique_ptr<Input> m_input;
std::unique_ptr<ResourceManager> m_res;
std::unique_ptr<SceneRoot> m_scene;
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};
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}