components
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Make index buffers use 32 bit ints
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2022-10-24 09:34:09 +01:00 |
inputs
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Move everything into namespace
|
2022-10-06 11:30:44 +01:00 |
resources
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
engine_api.h
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Move game loop into engine lib
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2022-10-04 11:54:23 +01:00 |
engine.hpp
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
gfx_device.hpp
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
gfx.hpp
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Support multiple frames rendering at once
|
2022-10-24 14:30:05 +01:00 |
input.hpp
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Convert back to a static library
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2022-10-02 16:34:51 +01:00 |
log.hpp
|
Initial commit
|
2022-09-02 12:06:59 +01:00 |
logger.hpp
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Begin vulkan impl
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2022-09-13 19:25:18 +01:00 |
object.hpp
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
resource_manager.hpp
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Move everything into namespace
|
2022-10-06 11:30:44 +01:00 |
sceneroot.hpp
|
Do a ton of stuff. can't remember what
|
2022-10-27 17:58:30 +01:00 |
transform.hpp
|
Move everything into namespace
|
2022-10-06 11:30:44 +01:00 |
util.hpp
|
Move game loop into engine lib
|
2022-10-04 11:54:23 +01:00 |
window.hpp
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Move everything into namespace
|
2022-10-06 11:30:44 +01:00 |