2022-09-13 18:25:18 +00:00
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#include "engine.hpp"
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2022-10-27 16:58:30 +00:00
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#include "log.hpp"
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2022-10-04 10:54:23 +00:00
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#include "window.hpp"
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2022-10-27 16:58:30 +00:00
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#include "input.hpp"
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2022-10-20 19:28:51 +00:00
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#include "resource_manager.hpp"
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2022-10-27 16:58:30 +00:00
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#include "sceneroot.hpp"
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#include "gfx_device.hpp"
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2022-09-17 00:22:35 +00:00
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2022-10-27 16:58:30 +00:00
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#include "resources/mesh.hpp"
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2022-10-24 14:16:04 +00:00
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struct UBO {
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glm::mat4 model{};
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glm::mat4 view{};
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glm::mat4 proj{};
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};
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2022-10-22 12:15:25 +00:00
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2022-10-23 23:19:07 +00:00
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static engine::gfx::Pipeline* pipeline;
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2022-10-24 00:10:48 +00:00
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static engine::gfx::Buffer* vb;
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static engine::gfx::Buffer* ib;
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2022-10-22 12:15:25 +00:00
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2022-09-13 18:25:18 +00:00
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namespace engine {
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2022-10-04 10:54:23 +00:00
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Application::Application(const char* appName, const char* appVersion)
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{
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2022-10-21 12:58:59 +00:00
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m_win = std::make_unique<Window>(appName, true);
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2022-10-22 12:15:25 +00:00
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2022-10-27 16:58:30 +00:00
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gfxdev = new GFXDevice(appName, appVersion, m_win->getHandle());
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m_input = std::make_unique<Input>(*m_win);
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m_res = std::make_unique<ResourceManager>();
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GameIO things{};
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things.win = m_win.get();
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things.input = m_input.get();
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things.resMan = m_res.get();
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m_scene = std::make_unique<SceneRoot>(things);
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2022-10-04 10:54:23 +00:00
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}
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Application::~Application()
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{
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2022-10-27 16:58:30 +00:00
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delete gfxdev;
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2022-10-04 10:54:23 +00:00
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}
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void Application::gameLoop()
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{
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2022-10-22 12:15:25 +00:00
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TRACE("Begin game loop...");
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2022-10-04 10:54:23 +00:00
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uint64_t lastTick = m_win->getNanos();
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2022-10-20 19:28:51 +00:00
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constexpr int TICKFREQ = 1; // in hz
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2022-10-04 10:54:23 +00:00
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2022-10-27 16:58:30 +00:00
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auto myMesh = m_res->get<resources::Mesh>("meshes/monke.mesh");
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2022-10-04 10:54:23 +00:00
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// single-threaded game loop
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while (m_win->isRunning()) {
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/* logic */
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if (m_win->getLastFrameStamp() >= lastTick + (BILLION / TICKFREQ)) {
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lastTick = m_win->getLastFrameStamp();
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// do tick stuff here
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2022-10-23 11:05:09 +00:00
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m_win->setTitle("frame time: " + std::to_string(m_win->dt() * 1000.0f) + " ms, " + std::to_string(m_win->getAvgFPS()) + " fps");
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m_win->resetAvgFPS();
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2022-10-04 10:54:23 +00:00
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}
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if (m_win->getKeyPress(inputs::Key::F11)) {
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2022-10-06 10:30:44 +00:00
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m_win->toggleFullscreen();
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2022-10-04 10:54:23 +00:00
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}
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if (m_win->getKeyPress(inputs::Key::ESCAPE)) {
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m_win->setCloseFlag();
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}
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2022-10-27 16:58:30 +00:00
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m_scene->updateStuff();
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2022-10-22 12:15:25 +00:00
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2022-10-27 16:58:30 +00:00
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/* draw */
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gfxdev->renderFrame();
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2022-10-04 10:54:23 +00:00
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/* poll events */
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m_win->getInputAndEvents();
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}
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2022-10-20 19:28:51 +00:00
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2022-10-27 16:58:30 +00:00
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gfxdev->waitIdle();
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2022-09-13 18:25:18 +00:00
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}
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}
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