engine/test/res/shaders/font.vert

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#version 450
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layout( push_constant ) uniform Constants {
mat4 model;
vec2 offset;
vec2 size;
} constants;
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layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNorm;
layout(location = 2) in vec2 inUV;
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layout(location = 0) out vec2 fragUV;
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void main() {
gl_Position = constants.model * vec4(inPosition, 1.0);
fragUV = inUV;
}