engine/test/res/shaders/font.vert
bailwillharr 69dae9ab42 Add stuff
2022-11-27 14:35:41 +00:00

18 lines
351 B
GLSL

#version 450
layout( push_constant ) uniform Constants {
mat4 model;
vec2 offset;
vec2 size;
} constants;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNorm;
layout(location = 2) in vec2 inUV;
layout(location = 0) out vec2 fragUV;
void main() {
gl_Position = constants.model * vec4(inPosition, 1.0);
fragUV = inUV;
}