engine/include/scene_manager.hpp

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#pragma once
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#include "resource_manager.hpp"
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#include <vector>
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#include <memory>
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namespace engine {
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class Application;
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class Scene; // "scene.hpp"
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namespace resources {
class Texture;
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class Shader;
class Mesh;
class Material;
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}
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class SceneManager {
public:
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SceneManager(Application* app);
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~SceneManager();
SceneManager(const SceneManager&) = delete;
SceneManager& operator=(const SceneManager&) = delete;
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// creates an empty scene and sets it as active
Scene* createEmptyScene();
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void updateActiveScene(float ts);
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private:
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Application* const m_app;
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std::vector<std::unique_ptr<Scene>> m_scenes;
int m_activeSceneIndex = -1;
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};
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}