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do something
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@ -6,7 +6,6 @@
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* This feature uses the device extension VK_EXT_memory_priority. Depth buffers have a priority of 0.9f.
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* Other, non-essential allocations will have a priority of 0.5f.
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*
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*
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*/
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#include <assert.h>
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@ -54,7 +54,7 @@ namespace engine {
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RenderData::SetOneBuffer setOneBuffer{
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.view = viewMatrix
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};
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//m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer);
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m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer);
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/* render all renderable entities */
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