do something

This commit is contained in:
Bailey Harrison 2023-03-17 19:27:56 +00:00
parent cd617e8619
commit 03ee152576
2 changed files with 1 additions and 2 deletions

View File

@ -6,7 +6,6 @@
* This feature uses the device extension VK_EXT_memory_priority. Depth buffers have a priority of 0.9f.
* Other, non-essential allocations will have a priority of 0.5f.
*
*
*/
#include <assert.h>

View File

@ -54,7 +54,7 @@ namespace engine {
RenderData::SetOneBuffer setOneBuffer{
.view = viewMatrix
};
//m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer);
m_gfx->writeDescriptorBuffer(renderData.setOneBuffer, 0, sizeof(RenderData::SetOneBuffer), &setOneBuffer);
/* render all renderable entities */